As the tactical screen continues to get refined I've been crushing a bunch of fun bugs that were really giving the UI a run for its number. I'm still not quite happy with the UI setup- but as the redraw happens bit by bit I intend to adopt the big chunky button style from the title screen for everything that I can.
Progress has been glacially slow as of late due to life getting busy- but also I've been working through a musical block. It's finally time to start implementing sound effects and music and music is something I was completely unfamiliar with and have been bashing my head against figuring something workable (in the meantime the game has just been running the Metal Marines OST). Well, minor crack in the glacial block here with a tentative title screen theme.
Objectives are in the middle of implementation as well as an objective screen, which currently sprouts from a big thumb on the side of the screen with a simple holo display as above. Speaking of displays, the ongoing Nvidia driver glitch has been a menace and still is- so I'm living on 566.36 right now for my own sanity- but here's hoping that gets resolved...
Progress continues.